So even if you’re familiar with the first game, there’s still plenty here to send you scurrying back to that eye-straining, patience-testing rule book. It is less a refinement than a sequel which maintains some of the original’s complexities, and relocates others. It would be too much of a stretch to describe Lockdown as an improvement upon Nemesis. Quite how publishers Awaken Realm didn’t get a memo from Nemesis players that AN INDEX WOULD BE REALLY NICE is beyond us. What an eliminated player can do is help out with all the rules references that are required, because Nemesis: Lockdown is an ultra-crunchy title where barely a turn will pass without someone having to reach for, and squint at, the dense, small-white-text-on-black rule book, flipping backwards and forwards through the pages until they find the very specific clarification they’re seeking. Although, we’ll insert a big, slime-drenched caveat: this is a player-elimination affair which gives any ejected player nothing to do, other than spectate. As Kwapinski notes in the rule book, Lockdown is designed to evoke a series of exciting, cinematic moments which are intended to reward players through the drama of its narrative, even if that involves them losing the game.įor the most part, Nemesis: Lockdown delivers on this – just as Nemesis did four years ago. More likely, there will be no winners at all make no mistake, this is a brutally harsh game. But you might not be the only winner it is feasible, though unlikely, that everyone could win – even though this isn’t strictly a co-op game (unless you play the full co-op variant). ![]() ![]() Winning as an individual in this game is, of course, possible. What board-gaming is really all about is the creation of that story.įew games exemplify this philosophy better than Adam Kwapinski’s Nemesis: Lockdown, and its 2018 survival-horror-sci-fi predecessor Nemesis. Winning is just one of the potentially satisfying ways that the story of a game will conclude. ![]() Any ‘serious’ board-gamer will assert (correctly) that the joy of playing isn’t about winning.
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